![]() ![]() What we have here is a two thumbstick approach that gives gamers the chance to stumble around with the left thumbstick and maneuver the camera 'cinematically' with the right thumbstuck. Energy is then used to improve Godzilla and make him an even tougher beast the next time around.īefore we dive too deeply into the mechanics of the game let’s talk about what should have been a fundamentally rock solid foundation: the controls. So players will take control of histories favorite kaiju and they will guide his lumbering around city after city, destroying buildings and enemies all while sucking down this precious energy. Unbeknownst to Japan, Godzilla has awoken and he is hungry for said G-Energy. All of Japan is powered by this stuff and it is served out in the form of gigantic generators. The world has stumbled upon a revolutionary source of energy called G-Energy (lame) that is both clean and effective. ![]() The basic premise for Godzilla is pretty simple. However, there is still some fun to be had for Godzilla fans here. What we got was a game that tried so hard to be what we wanted but fundamental issues held it back. Natsume has a long history of making quality outside of the box titles and, well, what was there to miss? We want a game full of skyscraper monsters in HD with an enjoyable combat system, nothing less and anything more is simply a bonus. With the recent Godzilla fan having won over a new audience and the PS4 primed for a big kaiju title there was little reason to expect anything going wrong here. This exclusive title was meant to give Godzilla fans, some of the most passionate and loyal in the world, something to cheer for. Godzilla was developed by Natsume Atari Inc and released through Bandai for the PlayStation 4. ![]()
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